Hit system (medical)

Game Rules Overview

Hit and Injury Mechanics

  • First Hit: Causes injury.

  • Subsequent Hits: Fatal.

  • Series of Bullets: Count as one hit.

  • Replicas: A hit eliminates the replica until the player respawns.

Player Recovery

  • Killed Players: Must return to HQ or designated location, stay 30 minutes before re-entering the game (unless specified otherwise).

  • Identification: Killed players wear an orange vest; marked with a red light at night.

  • Wounded Players: Treated immediately upon reaching HQ or designated location.

NPC and Medic Rules

  • NPCs: May have different healing rules (e.g., shorter respawn, greater resistance).

  • Medics: Limited number per side.

    • Treats only the wounded with tactical tourniquets (only provided tourniquets are allowed) .

    • You can only use a participant's tourniquet.

    • Cannot heal other players with TQ owned by a medic.

    • Cannot self-treat.

    • Medic role transferable at respective HQ.

Restrictions for Wounded Players

  • Movement: Must sit/lie at hit location, wait up to 10 minutes for medic aid. If waiting longer: DEAD.

  • 10 Metre Rule: Can move if on road or in situation that puts in danger is present.

  • Healing Limit: Can be healed only once per life.

Transporting and Searching an Injured Player

  • You may move an injured player by holding their hand throughout the transport.

  • You may search an injured player up to the 'front line of equipment' and collect story items they hand over.

  • Personal items, such as mobile phones, must not be taken.

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