> For the complete documentation index, see [llms.txt](https://combat-alert-scorpion.gitbook.io/combat-alert-scorpion-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://combat-alert-scorpion.gitbook.io/combat-alert-scorpion-docs/rules/game-mechanics/hit-system-medical.md).

# Hit system (medical)

## Hits, Wounds, and Medical Treatment

### Hits

Every hit counts:

* The first hit causes a wound.
* Each subsequent hit kills.
* A burst (multiple BBs) counts as a single hit.
* A hit to a replica removes the replica from the game until the player respawns.

### Rules for the Killed

* Any killed player who returns to HQ or another designated location must spend 60 minutes there (unless special rules state otherwise), after which they may return to the game.
* Any killed player who returns to the TOC or another designated location must spend 30 minutes there (unless special rules state otherwise), after which they may return to the game.
* A killed player must wear an orange vest and, at night, additionally mark themselves with a red light.
* A dead participant leaves story-related items and resources (if they possessed any) at the place of death.

### Rules for the Wounded

* Wounded players are treated immediately upon reaching HQ or another designated location.
* Some NPC characters may have different treatment rules (e.g. shorter respawn time, higher resistance to hits).
* Any player may treat the wounded only using a tactical tourniquet (provided by the organizer).
* A participant may not treat themselves using a personally owned tourniquet.
* A player may not treat wounds using a bandage.
* A player may not treat themselves.

### Behavior of the Wounded

* A hit (wounded) participant should sit or lie down at the place where they were hit and wait a maximum of 10 minutes for a medic’s assistance (a longer time results in respawn).
* A wounded player may move up to 10 meters in any direction only if:
  * they are located on a road,
  * other factors pose a threat to health or life.
* A participant may be healed only once per life.

### Transport and Search of the Wounded

* It is permitted to move a wounded player by holding them by the hand and maintaining contact throughout the transport.
* It is permitted to search a wounded player up to the “first line” and take story-related items; the participant may hand them over voluntarily.
* Taking personal items (e.g. phones) is prohibited.


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