Hit system (medical)
Game Rules Overview
Hit and Injury Mechanics
First Hit: Causes injury.
Subsequent Hits: Fatal.
Series of Bullets: Count as one hit.
Replicas: A hit eliminates the replica until the player respawns.
Player Recovery
Killed Players: Must return to HQ or designated location, stay 30 minutes before re-entering the game (unless specified otherwise).
Identification: Killed players wear an orange vest; marked with a red light at night.
Wounded Players: Treated immediately upon reaching HQ or designated location.
NPC and Medic Rules
NPCs: May have different healing rules (e.g., shorter respawn, greater resistance).
Medics: Limited number per side.
Treats only the wounded with tactical tourniquets (only provided tourniquets are allowed) .
You can only use a participant's tourniquet.
Cannot heal other players with TQ owned by a medic.
Cannot self-treat.
Medic role transferable at respective HQ.
Restrictions for Wounded Players
Movement: Must sit/lie at hit location, wait up to 10 minutes for medic aid. If waiting longer: DEAD.
10 Metre Rule: Can move if on road or in situation that puts in danger is present.
Healing Limit: Can be healed only once per life.
Transporting and Searching an Injured Player
You may move an injured player by holding their hand throughout the transport.
You may search an injured player up to the 'front line of equipment' and collect story items they hand over.
Personal items, such as mobile phones, must not be taken.
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